William Thorup

Illustrator, Motion Graphics Designer, Animator, and VFX Artist

Author: William

  • Josh the Whale | Official Trailer

    Josh the Whale | Official Trailer

    Thor Media is coming up on the release of there latest project Josh the Whale. And during the last few days, I have been working on the official trailer for the app. Here it is.


    josh surface composite_yourname

    It has been fun getting the last touches together for this app. One thing that has been especially interesting for me is the music. We have my sister in law putting together the music for the app, and even though she doesn’t compose professionally, she has done a fantastic job so far. Her music fits the moods that we are trying to get across in the app very well.  The trailer itself came together really easy.

     

    josh surface video edit

    Most of the assets were already prepared. All the underwater scenery was practically done, because we used it in the initial concepts for the game. I had to do another animation for Josh, and do some simple compositing in the Blender video sequence editor. The only part that I had to put allot of time into was the beginning. I struggled with compositing distant water, before discovering how easy it is to add it in by using the z-buffer to create a fade between the distant water and the foreground water. Everything else was a cinch.


    If you want to check out some beta screen shots of the app in action, head over to the official page HERE. We should be releasing the app in a few weeks or so, on both Android and iOS.

  • Weekly Sketch Review

    Weekly Sketch Review

    No specific title this time around. Been busy setting up work and a few other things, but I have had a bit of time to draw and paint throughout the last week and a half or so.

    And, to keep things simple this week, I decided to just post a simple video of some of the digital sketching I’ve done lateley. These sketches range from anatomical studies, to perspective practice.


    Also, Here is a preview of a long term illustration I am working on. Thanks goes to Ethan Evans for helping with the composition and the overall mood of it. Enjoy.

  • Krita 2.6 Illustration | In the Park

    Krita 2.6 Illustration | In the Park

    Jumped back on to the Krita bandwagon the other day, and it was good. It’s fun to be in a new program and learn new keyboard shortcuts and tools. And I love the rotate canvas feature, I sure hope Gimp eventually gets that feature because it invaluable when editing, not just drawing or painting.

    In the Park


    This piece was really enjoyable. There were some points of doubt and uncertainty, especially when I started coloring, but overall I like the final result. I wanted to do something a bit more cartoon oriented, but keeping my focus on color and composition.

    One thing in particular I kept in the forefront of my mind was the rule of thirds. Not in with the painting as a whole, but with the subject instead. Focusing on the silhouette of the character, you will see that the left and right sides of the subject have 3 major hills or bumps. This, along with the backwards “S” curve in the hair, was used to create symmetry at the focal point (the face) and a softer look towards the face.

    Look at this in contrast with the subjects jacket. Her shoulders, and other lines on the jacket, are sharper. Which makes most viewers follow the blue scarf (a softer shape) up to the face.


    As a side note. If you haven’t had the time to check out my latest tutorial, Using Gradients, I highly suggest it. Good reading. I use this painting in most of the examples, and show how I added depth, color diversity, and a focal point, by using two simple gradients.

  • Tutorial | Using Gradients

    Tutorial | Using Gradients

    In the Park

    I have been using allot of gradients in my work lately. Because of this, I thought it might be good to put together a tutorial of how I have used them so far.

    As for what I want to come across to the reader, I want you to learn how to use gradients to create a focal point in your image, diversify and images color, and create a sense of depth.

    Also, in order to help bring my points across, I have included a project file that can downloaded by clicking on the buttons below. I will be referring to this file throughout the tutorial.

    Download
    XCF_Download_ButtonPSD_Download_Button
    [expand title=”Download Notes”]

    Note: The Photoshop file should work to the best of my knowledge. The only thing that might not work are specific layer’s blending modes. Here is a list of the layers and the blending modes they should be on:

      • “Gradient Painted” –> Multiply
      • “Gradient Tool” –> Overlay
      • “Subject” –> Normal
      • “Background” –> Normal

    Another option is to download a copy of Gimp, HERE. IF you are using Windows or a Mac, about halfway down is a link that says “Show other Downloads”, click this and you will find versions for those platforms. It’s free, and small, and you will be able to open up the project file without a problem.


    [/expand]

    A bit of disclaimer. I consider myself in the professional work field, but I am not a master at the craft. This tutorial is to share knowledge and a few tips to other artists who may not know what I am about to teach.

    Also, if you don’t know how to use the gradient tool, or blending modes for layers, in your given program, go ahead and do a Google search about these two things. Having a basic knowledge of these two tools is essential for this tutorial.


    I feel Like I’m Cheating

    When I first started doing digital artwork, for some reason I had it in my head that using gradients was kind of shortcut, and it was something that professional artists tend to avoid. Gradients, along with some other tools (dodge and burn tools) almost seemed taboo, and were used by beginners to add shading in a cheap and quick way. I can’t remember were I got these ideas, but I couldn’t have been more wrong.

    The years rolled by, since I started in digital art, and I began watching tutorials, seeing time lapse videos of paintings, and talking with other digital artists. And I began to realize that these tools were not a way to cheat, but instead to speed things up. These artists are professionals, on a deadline, and in order to get a large body of work done quickly and effectively, they would need these tools to speed up their work. This is one of the advantages of digital art, within a production environment.

    I learned that these tools, if used properly, can be used to enhance and speed up your overall workflow, without having to sacrifice quality.


    Adding Depth

    Here is a recent example of a gradient used to create depth in my work. You can see the original post for this piece HERE, along with a time lapse video.

    example_1

    By creating a gradient, that matches the angle of my light source, I turned this somewhat “flat” looking piece, into something that gives you a sense of depth. Yes, I could have taken the time to go and paint that subtle change from light to dark manually on my character, and then the background. But, because this is a concept piece, the less time spent on it the better. I turned a potential 3 hour long piece, down to 1 and half hours. More time to do other work, with out sacrificing quality, is good in my book.

    Also, you might have noticed, the gradient doesn’t go from a black to a white. There are cases when you will use just a black to white gradient, but I found by adding color to the black or white can introduce new colors to the piece.

    Ted_concept_1_webcooper_websarah_web

    By the way, I used this same technique in all three of these paintings. But notice how I used a different color for the gradient to match the colors of costume for the character on the left. Also, notice how subtle the change is. Often you don’t need to have your overlayed gradient at full opacity. I usually end up dropping the opacity of my gradient layer down to around %50.

    Try this out. In the project file make sure you have the “Gradient Tool” layer selected, and try adjusting the brightness and contrast. See how this changes the sense of depth in the image.


    Color Diversity

    Adding color to the gradient, while using the “Overlay” blend mode, can add additional colors to your painting. If you examine the project file you downloaded, I did this in that painting. Go ahead and turn the “Gradient Tool”  layer off. A huge change will occur. Not only do we lose the depth, and the focal point in the painting, but the colors don’t seem to work as well.

    example_2

    I am using a tertiary color scheme with this piece. Brown, yellow, and blue, to put it simply. So by changing the black of my gradient to a brown, similar to the subjects hair, I am able to introduce those brown colors to other parts of the painting.

    Especial her right shoulder. Originally, it’s a flat yellow color, nothing that interesting to look at. But, by adding that brown gradient and using the blend mode “Overlay“, it adds body and life to those yellows on the jacket, and ties it to the focal point.

    Try this little experiment in the project file. Select the “Gradient Tool” layer, adjust the hue, along with the saturation, and the brightness and contrast. See how this changes the mood, and overall liveliness of the image.


    In the Park_focal point gif

    Creating a Focal Point

    If you are doing any type of illustration, or a piece with a central idea or subject, focal points are important. And this is where gradients can be very helpful to create a focal point very early in the painting.

    As you can see in the project file, the focal point is the face and the right edge next to it. There are several theories of composition I followed to achieve this, but the most important and the easiest to include at any point during a painting, is the change of values from light to dark, or contrast.

    If you turn off the two top most layers, “Gradient Painted” and “Gradient Tool”. The change from light to dark, or the value contrast, has become flat. Very uninteresting, largely because there isn’t a focal point. But, if you turn those two layers back on, you eye is immediately drawn to the face of the subject.


    Final Notes

    Few things I would like to mention. In the project file, the top layer “Gradient Painted”, isn’t a gradient made with the gradient tool. I just used a large soft brush to add some contrast to the left side of the painting. Sometimes, using the gradient tool will seem too consistent or perfect for your painting. So, depending on what style your going for, painting a large gradient by hand will give you a better effect.

    Also, experiment with blending modes and gradients. Experiment with taking away and adding contrast using this technique. You might stumble on a look or feel that you like, but weren’t expecting.

    With that being said, I hope you enjoyed this tutorial, and I hope it helped in some way. Any questions or comments are welcome.

    I have a timelapse of the painting used in this tutorial HERE. Also, here is a list of time lapse videos and paintings of this technique in action. Sometimes it is better to see a technique in action than trying to talk about it.

  • Project Nebula | Desert Coast City Concept

    Project Nebula | Desert Coast City Concept

    Desert to ocean_web

    I won’t be able to get a weekly sketch review together this week.  I have been swamped with finishing up Josh the Whale, and getting near future projects organized.


    Luckily, with the spare time that I made today, I was able to get something together for the blog, and just break away from the paper work that I have been focusing so much on lately.

    Unable to give any details in copy at the moment, but I had this image in my head since I have had conversations with Ryan Thatcher about the world our next project will take place in.  And, well…  That’s about all I can say without given too much away.

    Enjoy the video, and look forward to some good news in the future.  We will be releasing Josh the Whale soon, and deciding on the next five months or work for Thor Media LLC.

  • Weekly Sketch Review | Environments

    Weekly Sketch Review | Environments

    observatoryunderground bridgeancient doorway


    I had some time this week to do some environment paintings/drawings for project Nebula.  And it has been great to have a project like this to help motivate me to do these sketch reviews.

    I really enjoy the nebula painting, above and to the left. I like the composition, plus it gets a unique idea across to the viewer. The other two paintings, I don’t know. It was fun to play with a monochromatic blue values. But the painting doesn’t really stick out.


    aftershock

    I have the feeling, when I am painting environments, that I don’t know quite where I am going with it. This isn’t a new feeling, but it tells me a few things.portal room

    I need lots of practice in this area. Been focusing too much on characters over the last while. This project is definitely going to stretch me though.

    It also tells me I need to do more research. Research always comes in handy when broadening your skills and imagination. Whether you are looking at other artist’s paintings, photographs, or going outside. Studying others examples can be the best way to learn. And also add a few things to that bag of tricks of yours.

    Next week’s sketch review will probably be more of the same. I am having a hard time eyeballing perspective, so, I think that I will focus on line drawing, to avoid being distracted by color and lighting.


    I wish I had the mind to record all of these paintings, but here are a few of them, sped up, for your enjoyment.

  • Project Nebula | Character Concept

    Project Nebula | Character Concept

    Been hard at it the past few days.  We have a good rough of Josh the Whale finished, just waiting on music before we start the polishing stage.  Really looking forward to topping that project off.

    Also, I have been doing allot of concept work for Project Nebula.  Been working with Ryan to work out world details, and a little bit of character design.

    Speaking of which.  This design is mostly Ryan’s, but I adjusted some of the ideas, seeing where it would take me.  I also took the time to put together a time lapse video, something that I regrettably haven’t done in a while.

    I love to look back on my processes.  Most of the time during painting, it is a blur.  I can’t distinguish one moment from the next.  So recording it, and comparing my technique to previous paintings is fun, as well as enlightening.

  • Weekly Sketch Review | Thumbnails

    Weekly Sketch Review | Thumbnails

    One very important thing I learned this week is to do more thumbnails.  Again, this isn’t a new concept to me.  But I am not in that habit at all.  And that is a bad thing.

    sketch_composite_web

    I find as I do thumbnails, it allows me to work out things that I didn’t even realize were problems.  Obviously, this can save a painting and time in the long run.  I guess some of the best lessons are hard to learn.


    old thumbs_layout_2

    In the past I have done thumbnails quite a bit.  For the Templar nation project, I had to put together thumbnails for the director, so he had some idea of what the final product would be, and for composition.  We didn’t do a storyboard for that film, so this thumbnailing was essential to communicate ideas to others.

     

    old thumbs_layout_1

    Also, some personal projects in the past only got as far as thumbnails.  But it is fun to go through old thumbnails and be inspired to paint or draw something from them.

    So, seeing that doing thumbnails paid off in the past, i decided to take a current project and do some thumb nailing.

    Here are a few icon thumbnails I did for the soon to be released Josh the Whale app. When putting icons together for apps, there are a few things to ask yourself.  Is it simple,  does it still read well regardless of how big or small it is, does it stick out if you place it on a page of other icons?

    josh the whale_icon examples

    These are just a few things to keep an eye out for, and I am sure there are many other questions I could be asking myself.  But the exercise was fun and a bit eye opening.  I am planning on making thumbs a habit, since the next week will require allot of it.


    For next week’s sketch review I will be doing allot of environments.  Project Nebula is about to go into full swing.  Our writer is requesting more visual reference (concept art), based on our initial notes of the story.  A few days ago, I posted some character art HERE, and next week will be dedicated to this.

    Expect more thumbnails and some rough concept art next week, and maybe a few more character paintings.  Until then.

  • Project Nebula | Concept Art

    Project Nebula | Concept Art

    The discussions, and what not, continue with project Nebula.  This is the next app project coming out of Thor Media LLC.

    After doing a Google hangout this morning, I decided to spend the rest of the day doing some well rendered character designs.  This by no means is a representation of the final characters or look of the project, but just to get a few ideas out.  A launch platform of sorts.

    cooper_websarah_web

    We have a new person on board to help us with the writing and dialogue,  Sterling.  Good to have him aboard, and to help bare some of the weight for a project this big.   We are excited to have him on and we are excited for this project.  It is a bit lofty, but we believe that we are introducing somethings that haven’t been seen on the Android market yet, which will help gain attention, and hopefully bring in some income.

    Look forward to some more concept art, other details on project Nebula, and also a weekly sketch review this weekend.

  • Weekly Sketch Review | Faces & Strange clothing

    Weekly Sketch Review | Faces & Strange clothing

    Ahhhh.. A weekly sketch review. Takes me back to junior high.

    To help garner success in my endeavors to magnify my skills, I will do a little “reporting” every week with sketches. With a different subject to explore every week in my drawings or paintings, I will try to become more diverse in my skill set, build on foundational skills, track progression, and just sketch more.

    To kick it off. Here are some sketches, from the recent past, of face and other similar things.

    smirkrobot_bustwindreallybust_1

    I was duplicating some Disney style characters one day this week, and I thought to myself,”Will, you make too many unnecessary lines.  Too many strokes.”  (Yes, I did refer to myself in the third-person).  And after thinking this, I tried reducing the amount of lines and strokes I used in my sketching.  Sometimes really concentrating on where the line should go, and sometimes, drawing loosely for things like hair.  The concept that a only a few lines are all that is needed to get an idea across, is not new to me, but this little exercise brought that back to the forefront.

    It’s interesting to see myself struggling at it for a moment.  Sometimes I had to force myself to draw a single line instead of scratching one out.  Pencil scratches are a bad habit, and something that I will work on eliminating in the future.

    hat_2hat_1

    These two sketches were derived from random lines, and then rendered.   Hoods and heads on my mind.  Trying to keep those creative juices flowing.

    portrait_1

    This sketch is from my Lenovo Thinkpad Tablet, done in Sketchbook Pro.  Practicing African facial features. And I exaggerated the eyes and the lips for extra appeal.

    For some reason drawing in red feels better to me.  Less serious than a dark pencil, and it seems to encourage me to stay loose with my lines.  I started drawing with red and blue pencils when I took some animations classes in collage.  Stuck with me since.

    For next week’s sketch review.  I am going to focus on thumb nailing and placement, in relation to composition. And maybe I will play with some color theory as well.

    I hope to keep these sketch reviews consistent, and as it says in the title, I want to do a post about it every week.  So, stay tuned.