William Thorup

Illustrator, Motion Graphics Designer, Animator, and VFX Artist

Category: Atari Lynx

  • Atari Consoles | 3D Illustrations

    Atari Consoles | 3D Illustrations

    These have been a long time coming. A set of 3D renders in Blender for (almost) all of Atari’s classic gaming consoles. Atari 2600, 5200, 7800, and Jaguar consoles. I have had an Atari Jaguar model for years now. I have used that for past videos for JagCorner and BitJag, but I have also used it as a tracing aid in some of my illustrations. For example, my 2016 Inktober book | Atari Propaganda.

    Why Model These Old Consoles?

    As mentioned, I have used my Jaguar model for my video work and illustration work. I also want to produce illustrations for everyone of these consoles eventually, and even approach video work for myself and others. I eventually want to get to the Atari Computer line (400, 800, ST), and the Atari Lynx, but that will have to wait for another day.

    Another reason for modeling these consoles is that I don’t get to do this kind of work very often. Pure modelling, from real or photo reference. Most of my work entails some highly simplified character design, to basic symbols, to title motion and visual design.

    Notes About My Approach

    Since I only own two of these consoles, the Atari 2600 and Atari Jaguar, coupled with the goal of creating a realistic facsimile, this presented a unique problem that I haven’t approached before. Having to model from poor photo reference, and extrapolating form and textures from that bad photo reference.To combat this, I forced myself to keep the geometry as simple as possible. This had advantages, and a few disadvantages.

    The biggest advantage was relatively minimal time spent. Each model from start to final render took about 4 hours a piece. Because I was building all geometry, materials, and textures from scratch, I knew I could spend more time than I would want if I didn’t adjust my approach to avoid spending unnecessary time. The other advantage was that simple geometry forced me to get the overall form of the model as correct as possible. Things like angles of the form, proportions between the console/controller/cartridge, and materials all received special attention. So, even though the poly count is small, the final result would be attractive to those who see these shapes more often than I do, and are generally convincing to newcomers to these consoles.

    “Minimalism is nice when you want to get the big picture things right, but you can quickly paint yourself in a corner if you aren’t planning on moving into more geometry eventually.”

    The disadvantages? Even though most of the consoles are fairly minimalist in design, the Jaguar in particular require extra geometry to accommodate the hybrid of natural curves and angles that occur in its design. Both in the console and the controller. Minimalism is nice when you want to get the big picture things right, but you can quickly paint yourself in a corner if you aren’t planning on moving into more geometry eventually.

    The most obvious disadvantage is the limited polygon count. This keeps me from getting too close to specific parts of the these consoles for renders.

    Conclusion

    Modelling definitely falls into the same category as sculpting in clay or carving somethings. I enter a sort of trance or meditative state of mind. It is hard for me to justify the time to do this kind of work though. I will eventually get to modelling allot of Atari’s other hardware, but I will need to wait until I have work that justifies the time that will need to be spent to produce those models.

  • Atari Fan Magazine – Silly Venture Edition| Cover Illustration

    Atari Fan Magazine – Silly Venture Edition| Cover Illustration

    It seems that the Atari Propoganda artbook from my 2016 book is still making the rounds in Atari circles. The specific piece was from Day 2 of Inktober 2016 called “Play Late Play Lynx”. Which features a young woman after a long day of work, illuminated by the light of her Atari ST monitor, as she takes a minute to enjoy playing the Atari Lynx. She might take some time to read some of the ST Log magazine she just got in the mail as well.

    Original Artwork Timelapse

    An individual each year puts together a magazine for Silly Venture reached out for permission to use one my illustrations. I did another pass on the artwork to correct a few things that would make the piece more attractive and sent it to the printers. Fortunately, I did all the original pieces near an A4 aspect ratio, so I didn’t need to add or take away from the piece as a whole. This made it a drag and drop effort for the layout artists for this Polish language magazine.

    I didn’t have anything featured inside the magazine, but it’s good to see this artwork still resonating with people in the “classic” Atari community years, after the initial release of the Atari Propoganda Collection in 2016.

  • War in 1989? | Art & Voice In 30 Minute Diabolical Podcast

    War in 1989? | Art & Voice In 30 Minute Diabolical Podcast

    A fellow Atari Lynx fan and pod-caster Cujo (twitter @86Cujo) of the 30 Minute Diabolical Podcast invited me to stand with him. Lone 80’s saints, surrounded by the sheep demons of Nintendo. (A bit exaggerated, I know…)

    Cujo contacted me a few weeks back and requested a sound byte featuring the Lynx. Be sure to take time to listen to the podcast, it really is a good listen. My sound byte is near the end. I was also fortunate enough, and deeply grateful to the podcast, for featuring some of my artwork on the blog post page. This was a fun thing to be part of.

    For the record, I am not a Gameboy hater. In fact, one of my favorite games is on the original console. The Legend of Zelda: Links Awakening. Something I would like to make note about “The War of 1989” is something that I truly believe. That is, the “war” hasn’t really ended. With the current retro video game hype of recent years, this is even more true. I don’t argue the size of the camps, or the merits of each console as they compared in 1989, but instead I argue the more contemporary response of what many would deem as “outsiders” or the average person.

    When sharing my retro gaming obsession with others, particularly the Gameboy and the Atari Lynx, there is a noticeable difference reaction. When showing both side-by-side people talk about the nostalgia of the Gameboy, but as the party moves on, and exploration of the Lynx begins, the Atari attraction becomes irresistible for most. A true testament to the longevity that the Lynx, it’s power, it’s games has for the modern gamer. I believe that when compared over time, hardware to hardware, the Lynx didn’t win the battle, but it is winning the war. Just check out this awesome demo that just came out, and this Final Fantasy style game coming out soon.

  • RETROKOMP |  Cover Art, Inktober 2016 & Flappy McFur Articles

    RETROKOMP | Cover Art, Inktober 2016 & Flappy McFur Articles

    I reached one of my 2016 goals! Get my artwork published in a third party publication of some sort. That publication is RETROKOMP, a quarterly printed retro gaming/computing magazine out of Poland.

    A good fellow named Piotr contacted me and requested to use a piece from my 2016 Inktober Atari Propaganda collection for the cover of their Q2 issue. Eager to make the piece they requested look as good as possible, I made some slight alterations and polishes to the original piece, and then submitted my artwork, along with any other images they need for their articles.

    Their articles featured my Inktober 2016 Atari Propaganda artwork, Flappy McFur, and some of BitJag’s on-going projects. Below are some images of the publication along with the articles. Too bad I can’t read Polish, I hope they aren’t ripping into my work. Either way, I am incredibly thankful for the opportunity, and can’t wait to see where this publication goes.

  • Inktober 2016 | Atari Propaganda

    Inktober 2016 | Atari Propaganda

    Another month of Ink. With the theme of “Atari Propaganda”, I am focusing on creating ads featuring Atari video games, and young people (particularly young women) enjoying those video games. I will post each piece as I finish them here. Further down the page are also links to time lapse videos for each piece.

    Goals

    • First, the nostalgia factor. I want to create work that any Atari fan can relate to. Featuring product from the 80’s and 90’s, with ad design reminiscent of the era as well.
    • Design each illustration with women in mind. Explore the question, “What if video game ads of the late 80’s, early 90’s, focused on both the male and female demographics, as opposed to just the male?”.
    • Produce a piece of artwork for each day of the month of October.
    • Compile Inktober’s work into a published book, available for sale. This book will include the final artwork along with process images, and will be between 60-80 pages.
    • I want to incorporate the artistic principle of negative space into my work.

    Gallery & Time Lapse Videos


    Project Wrap up

    Book Announcement

     

  • Atari Lynx | 3D Printed Lynx Cartridge Shell

    Atari Lynx | 3D Printed Lynx Cartridge Shell

    A little side project. I was digging through patents for old Atari stuff and noticed that the original cartridge shell’s patent was never renewed. No big surprise really, but I thought I would take advantage of the situation, and try my hand at some 3D printing.

    I dissected a California Games cart and did all the measurements I needed with a pair of calipers. After double checking my measurements, and making some slight adjustments to the original design to accommodate thicker walls that the 3D printing process required (and adding our BitJag logo in place of the Atari logo), I modeled it in Blender, and sent it off to the printers. Below are the results, and if you would like to purchase some, I have made them available on Shapeways for the cost of printing. I hope this might help others to replace damaged shells, and maybe even use them for a future Atari Lynx homebrew release. Enjoy!

    BUY HERE

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