William Thorup

Illustrator, Motion Graphics Designer, Animator, and VFX Artist

Category: Illustration

  • Another Portrait

    Another Portrait

    Ah…  I have had quite allot of free time the last few days.  So I decided to do a more serious painting.  At least a little more serious than the stuff that I have been doing lately.

    This portrait was a study of light and color.  I wanted to have a good mix of both warm and cooler colors and have them work together effectively while still providing a pleasant contrast in the painting overall.

  • Comma

    Comma

    Time to Complete: 7 Hours
  • Bewitched Monstrosity

    Bewitched Monstrosity

    Here is a painting that I started during draw night last Thursday.  I was struggling coming up with a painting idea.  So I found a random phrase generator and “Bewitched Monstrosity” came out.

    I also recorded this one (below), to give others the opportunity, as well as myself, to examine my current process of painting.  If you have any questions or critique feel free to leave it in the comments below.

  • Templar Nation

    Templar Nation

    Getting ready for a trip to California!  So, before that happens I thought I would post a concept art piece for a feature film I am a part of.

    The film is called Templar Nation, and we went into pre-production about 2 weeks ago.  The production is scheduled to end at the beginning of March next year.  I am really excited for this production because I will have the opportunity to help produce the visual effects for this movie.  (The last 20 minutes of the movie rely heavily on CG.)  It is going to be a hard, but very rewarding learning experience.

    As time goes on I will post work for this production as much as I am allowed to do so.  So keep an eye on my posts.

  • “Lost on the Path”

    “Lost on the Path”

    Ahh… Done.  Tried for a looser style of painting with this one.  I found that I like to struggle for realism.  But this time around, I let go of that want.  And I came out with a result that I like.  I enjoy the color in this one, particularly in the face and rocks.

    I didn’t do a video this time around, but I won’t leave you empty handed.  Here are just a few snaps of the process.

     

  • Minecraft Fan Art Illustration

    Minecraft Fan Art Illustration

    I don’t do fan art too often, but I felt inspired to do something with allot of contrast and that would relate to other people.  (If you have have played Minecraft before, you should know what this feels like).  I also recorded it!  I love to look back and see my mistakes, so I know what to avoid next time.


    I think it is funny that I spent so much time in Blender setting up a scene that looks very much like Minecraft, and then paint over the whole thing.  But it really did help out on the perspective.  (I cheated?).

    Anyways, here is to all of you Minecraft fans out there.  Keep up the good fight.

  • Red – It is Finally Done!

    Red – It is Finally Done!

    This one took quite a while to finally wrap up.  I think I started on it about a month a go.  I actually posted about it.  But after getting shot down on some critiques, and other things, I decided to put it aside while I practiced some fundamentals.  I think overall it came out really good.

    Here is a recording to go with it.  Just like I promised.


    It took about 5 hours total time to complete. It was all done in the Gimp.

  • Another Portrait

    Another Portrait

    Here is a piece, 2 months in the making.  Obviously it didn’t take that long to actually paint this one, I just didn’t continuously work on it during these last 2 months.  And of course, things like work, friends, family, etc.  kept me from finishing this one quicker.
    Sorry that I didn’t record this one.  It was actually a piece that I started at our draw night group here,  and I didn’t start out recording, so i decided not to record the rest of the process.

    I think that the total time on this one was about 6 hours.  And the programs I used were the Gimp and Blender (for the weapon and background).

    (click image for larger preview)

    Some of the things I focused on in this piece were the detail in the face, some new shading techniques and the use of 3D to create objects in the scene.  Using a animated speckled brush in the Gimp allowed me to create smother transitions in skin tones, and at the same time, add texture to the skin.
    Then for the background I wanted to create these basalt formations that our found in places like Iceland.  So using Blender, I quickly made a long hexagonal object, and basically duplicated it until I got the form of the background I wanted, and adjusted the lighting to match the lighting on the character.
    The rendered image, out of Blender, doesn’t look much like what is in the final piece.  The reason for this is, that I wanted to draw the viewers eye to the character.  So by blurring and adding much more texture to the background I was able to create a depth of field effect in the painting that brings the focus to the character.  As you would do in photography.
    I also used Blender to create a basic ax shape for the character to hold, and then painted the details on the ax in the Gimp.  Also adjusting the lighting on the weapon in gimp as well.

    This was a great piece to work on.  Any comments or critiques are welcome.