William Thorup

Illustrator, Motion Graphics Designer, Animator, and VFX Artist

Category: Thor Media

  • Josh the Whale | Character Concept

    Josh the Whale | Character Concept

    Thor Media LLC is swinging into full production on their first interactive children’s book app, “Josh the Whale”.  Bryce has picked the engine we will be using, Shiva, and is loving it so far.  And I am jumping into some character and level design, along with adapting the original story to fit the interactive medium.

    Our original client fell through, but, because we were interested in doing an interactive book app, we decided to do our own instead.

    The story that we chose is actually something my brother Aaron wrote when he was in the third grade.  It is a simple story about a whale learning his worth in the world.  We are obviously changing the original version.  Polishing it up, and adding some things to give it more depth.  But the original story will stay intact, and should fit children from 5 to 8 years old.

    The interactive book thing is interesting for a few reasons.  One reason is that an interactive book really isn’t much different from a simple game.  Our story will have several different game types involved, that will help children with reasoning, and exploration skills.
    The other exciting thing about this project is, it will help us adjust to the new engine, and give us the experience to tackle a larger project.  Like our up coming game.

    I will keep posting about this project in the future, and hopefully some more videos.  I am thinking about recording some of my work in Blender, to add to the portfolio, and show how we go about modeling, texturing, and animating our assets.

  • Flowering Vine | Live Wallpaper

    Flowering Vine | Live Wallpaper

    Thor Media has just released their latest app.  Flowering Vine live wallpaper.  This one has be a long time in the making, but it has been worth the effort and time.  There truly isn’t anything on the market like this.

    Let me give you some of the details.

    The big thing that really sets this live wallpaper apart is the random vine generator.  The vines are completely random.  In fact, the only structure that the vines have is the way the branches grow, and sprout flowers.  We decided that we wanted them to do a curling shape, which adds to how attractive it is.  An artistic choice.  Other than that, the vines are free to roam your device’s screen.

    The other huge thing that sets this live wallpaper apart from others of its kind, is the way that the options are set up.  The end user can modify just about any aspect of it.  All the colors and opacity of the vines, butterflies, and flowers can all be changed.  There are a slew of background textures along with the ability to change the background color.  Not to mention a vignette option that you can adjust the color and opacity of.  There are a few more options that I won’t mention here, because I want you to find out for your self.But because there are so many things that can be manipulated in this wallpaper, we ran into a problem.  Live wallpapers are kind of a novelty  and people like to look at them, not mess around with a bunch of options.  So, me, Bryce, and Eric discussed the possibility of having a theme option.  At the top of the options list there is a “Theme” select option, which lists 40 plus predefined themes to choose from.  It guarantees a good look.  I want to thank Julie, Jacob, Eric and Kathleen, for helping us get those themes together.  They really do look great.

    In the future, we hope to add the ability to save your own themes to the list, along with a bunch of other options in relation to how the vines look and grow.

    We have high hopes for Flowering Vine live wallpaper, and I encourage you, if you have an Android device, to download and try it out.  There isn’t a free version this time.  But remember, if you don’t like it, for whatever reason, you can get a full refund within 15 minutes of the purchase.  Try the full version out for a few minutes then decide, I know you will like it. And don’t forget to rate and review the app in the store, every review/rating makes a huge difference in how our app sells. Thank you!

    My involvement included art direction, asset creation, and graphic design. Bryce was our programmer behind this, and he did an amazing job. Check out his site to see what he says about our work.

  • Concept Art Among Other Things

    Concept Art Among Other Things

     

    Again, sorry for the lack of posting.  I have been busy with a few things.

    First, Thor Media’s new live wallpaper has been delayed for a couple weeks, so I have been working around that.  Also, I have picked up a smaller VFX job.  Just some small tracking and green screen work, which I will post a little later on.

    But, in between things I have been able to tidy up the script for our up coming game, and work on some concept art.

    I decided to tackle some of the environments first.  There are good reasons to do this from a production stand point, but the main reason why I started painting environments is because I have very little experience in painting imagined environments.  Especially long shots of out door environments.  So, to see where I stand on that skill-wise I did a few paintings of some environments in the game.

    And, to give myself a little critique, I have a long way to go.  I think the lighting in the painting with the sunset is good, but it struggles because there really isn’t anything special about it.  I know when designing for video games, the worlds are very, very small, compared to the real world.  So to liven up these imaginary worlds, they need to have things exaggerated, things that stand out.  In fact from what I know, it is very similar to character design.

    Then the Mountain Slope painting lacks depth.  I was trying to go for a more diffused lighting, but there is obviously much to learn before I can pull it off.  Direct lighting seems to be easier to work with right now.

    I did record one of the paintings, I hope you enjoy.  Let me know what you think, or if you might have some good references for me to look at.  There will be allot of learning in the next couple months on the this project.

     And speaking of learning.  I just got an awesome new art book.  It’s called ” The Art of Journey“.  It includes a ton of the production art.  From doodles to finished concept art.  And what amazes me is that most of the art was done by one person.  It gives me allot of hope in this project we have just started.  I am thinking about using the book as a model for the kind of process I should go through to produce the art for this game.

     

  • Templar Nation | Wrap Up

    Templar Nation | Wrap Up


    This post has been waiting in the cellar for a long time to come out.  And I am glad to finally be able to talk about this production.
    I have posted about Templar Nation a few times before.  But here is a run down of the project if you don’t want to spend the time reading earlier posts.
    Around December 2011 Thor Media LLC was approached by Joseph James Films to handle the CG and some camera work for their next movie.  Called Templar Nation.  A film that runs in the same vein as Indiana Jones with a mix of Nation Treasure.
    Our company was, and still is, new to producing good CG.  In this case environments.  But we jumped on the ball and started to learn about motion tracking/mach moving and proper green screen practices.  Its funny how these thing work out.

    (Unfortunately, because of bad planning, we had too small of a green screen studio to work with.)

    Right when we needed the ability to do 3D tracking, Blender had just been making updates in that direction.  Which is something that I am really thankful for, as I have gained quite a liking to the process of match moving.
    The film went into full production about mid-January, and finished filming two weeks later.  Jacob, Bryce, and I was responsible for recording information for match moving, and making sure that the green screen and match moving work was done right, on set.  We ran into a slew of problems with this, which I will get into later.

    (I got to do some character design!)

    Bryce, Jacob, and I were very much involved with post-production, as you might have already guessed.   But due to lack of budget Bryce and I had to stop working on post production work.  This was due to poor pre-production, since most of the design work for CG sets, props, etc., was done in post production.  Reducing the amount of time we could actually work on tracking and compostiting.

    But regardless of us being involved with pre-production, Jacob continued on, and a final product will be sold to another studio in the near future.


    But before I get into the the great things that came out of the project, I would like to talk about some of the road bumps we had during production.
    The first thing I learned was, pre-production is a must.  Not just for getting a script together, finding locations, finding actors, finding sponsors, etc.  But also for CG work.  Something we did not have the time or money for, was a storyboard for the CG scenes.  Storyboards are essential for CG sequences for various reasons.
     First, it will save time in the long run. There is a big difference between going onto a green screen set with a physical picture in your hand of what the shot will look like, and going on set with no idea of what the final shot will look like.  The actors and director will obviously have a better idea of what the characters are interacting with.  Lighting the scene is actually doable because you have an idea of what the final shot will look like.  It is hard to grasp correct lighting when all that you are looking at are green walls.
    Another good reason for doing a CG storyboard is that it can help the artist or designer image what should be in the shot.  For example.  The artist is thinking about adding a balcony to the side of a CG building in a outdoor party scene.  If the artist doesn’t know what the shots are, how can he/she know if they will need to design and create a balcony for the building.  If you are going to have a balcony in the back ground, should certain details be added to it, like a group of people having a conversation on the balcony.

    My point is, is without a storyboard there will be no way to consider certain details that cannot be thought of during shooting.  It saves time, money, and headaches for all those involved.
    This really was the one thing that made the production very difficult for most of those involved.  And because of it, this has become one of my requirements before becoming heavily involved in a large production again.
    As you have probably already seen, we worked on everything from full CG environments to props.  So overall it was a great learning process that provided some things that we can show off.

    Now there are a whole bunch of things I could continue rambling on about this production, but I won’t.  I am willing to answer any questions you many have, in the comments.

    To close this whole thing up in my mind, I would like to thank Bryce and Jacob with all of their help on the CG end of things.  And besides listening to me complain allot, Jacob did the bulk of composting, while Bryce helped me with allot of the design work on the 3D environments.

    Without their help we wouldn’t have been able to get out what we did.

    We hope, if the movie sells, they will want Thor Media to do another pass on the CG.  Because of budget and time, there were allot of sacrifices made to quality.  And it would be great for our portfolio, to go through and polish what we have.  I’m crossing my fingers.

  • Some Recent Successes

    Some Recent Successes

    Like usual, I give my apologies for not posting for a while.  But there are good reasons for that.

    Thor Media has been working hard to get one of our apps advertised.  Since we are a new and small company, and very much lacking in experience, we have been going through some tough learning processes.  Lots of discussions, arguments, tweaking, frustration, and success.

    I posted about our new Solar Power Live Wallpaper a few weeks ago, and since then we have been working on a new live wallpaper, starting production on a new game, and figuring out how to advertise our apps.  We are just starting to see some success, and we are pulling in revenue with Solar Power Live Wallpaper.  We are thankful for everyone’s support and the good reviews, it all goes along way for your benefit, and ours.

    We started developing apps around May, and it is just starting to bare fruit. Glad to see that all the hard work isn’t going to waste.

    But, about that new live wallpaper that we are working on.  Here are a few screenshots of what we have so far.  (Sorry no video yet).

    Bryce was able to program a random vine generator.  Add a few assets that look like water color, and then some color control, and you have developed a very interesting to watch, and a visually appealing live wallpaper.

    We are really excited about this one because there is nothing like it on the market right now.  Stay tuned for more details on that.

    That game I mentioned.  I did so just to get you excited.  I won’t post any details this time around, but when we finish up the script, and I start churning out some concept art, I will post more about it then.  This project has been our main goal since we started developing apps and I will make sure to keep you all well informed.

    A final note.  I am participating in another CGHub.com competition.  The theme is Zelda Redux.  I already have a decent idea and some sketches put together.  I am also planning on recording my process for this painting as well and posting that.

  • Solar Power Live Wallpaper

    Solar Power Live Wallpaper

     

    Here it is, as promised.  Solar Power live wallpaper.  This is the most recent app from Thor Media LLC.  And I have to say, it really is awesome.
    Anyone who is into astronomy or sci-fi is going to love this.

     

    Basically, it is a star that you have complete control of.  You can fly around it, change the colors, tap and unleash a few flares to destroy the surrounding populated planets, add some orbiting asteroides, etc…
     
    We have a big update that is going to improve changing the settings, and make it so it never goes over 40mb of ram.  It is really cool and I hope you will take the time to enjoy it, if you have an Android device.

    And like usual, I would like to give thanks to our programmer, Bryce Thorup.  He is very talented, and without him, we would be no where with this stuff.  I would also like to thank Eric, kathleen, Lance, Jacob, and julie.  For there input and any additional work that they put in.  All of their great input helped create this, fun, visual masterpiece to our Android devices.
    My involvement inclued, modeling, texturing, animation, camera placement (composition), functionality design, and overall art director.  The programs that I used to create assets were Blender and the Gimp.  This one has been a while in the making, but it was well worth it.
     

     

     

  • What Have I Been Doing In Blender Lately?

    What Have I Been Doing In Blender Lately?

    Blender is still in my main pipeline, and it is doing good.

    This last week I have been doing a commercial for one of Thor Media‘s new apps.  Solar Power, which was released last week.  I suggest that you go pick up a copy, it’s awesome.  I will be doing a post about it soon enough, if you wish to wait for some details on it.

    Here are a few screens of the composite.  Guaranteed to make your brain overload.


    Lots O’ Fun.

    As you see in the picture, the compositing is a little… Involved.  And I have to say, for this kind of work, Blender is capable, but not the most efficient.  A program, like Adobe After Effects would be more ideal for this kind of situation.  But, it seems that every time I use the compositor in Blender.  I learn something new.  So I stick with it, on most of my projects.

    This one is actually kind of a mess.  Simply because I don’t have it optimized for the sequence editor.  This isn’t a big issue, it just makes it a little messy, and a bit harder to do small adjustments.  But everything from keying the green screen to color correction is done is a single run, which is a huge plus for Blender.  Not having to jump between a bunch of separate programs is a blessing, in that there is only one interface and set of controls needed to be learned.

    I will probably do another post show it separated out into different scenes and optimized for the sequence editor.  And, of course, I will post the final commercial when it is finished.

  • Simply Grown Films Logo Bumper

    Simply Grown Films Logo Bumper

    Sorry for the long delay in posting. Been busy trying to finish up the Templar Nation project. But that is all coming to a close, and I will be able to move onto other projects.

    But, with the little free time I have, I have been taking time on some smaller projects and practices. And this is one example of the fruits of that free time. I haven’t taken much time to do any 2D animation for almost 3 years, and I thought I would practice some really simple stuff. This definitely isn’t character animation, but it is still fun to look at.
    If you are curious about what programs I used to make this.  Blender, Pencil and The Gimp
    Just a little glimpse at what will be coming in the future on my blog.  Android app development, concept art and some 3D art as well.  So thank you for reading, and stay tuned for some good stuff in the near future.
  • Thor Media LLC

    Thor Media LLC

    Another thing that I have neglected to post for a while now. Thor Media’s website has been up and in a basically competed state for quite sometime now. Thor-Media.net.

    We have posted almost all the work that we have done since the beginning of the year, and there is plenty to check out on the website.

    Here are some highlights that you must check out.

    This is a jeep that I modeled, textured, and animated. My Brother Jacob is the one that did the compositing and anything final for the shot.
    The Alliance – Jeep (Breakdown)

    These are the two main demo reels for the work that we have done so far.
    Video Production Demo Reel
    Motion Graphics Demo Reel

    There is still much more to look at. Check out the main page, and click on everything! Everything has something to show.