William Thorup

Illustrator, Motion Graphics Designer, Animator, and VFX Artist

Tag: illustration

  • Self Portrait | 16-bit

    Self Portrait | 16-bit

    Personal Portrait_scaledX2_web

    Got thinking about the Atari Jaguar again, 8/16-bit stuff, and nostalgia hit. So, to help feed the hunger for the good-old-days, I thought I would do a some 16-bit graphics myself.

    I didn’t want to come up with a character concept, or anything, so a self portrait seemed like a good choice. As for style, I was thinking of King of Fighters, or Samurai Showdown. Great fighting games, in the same realm as Street Fighter. Sticking closer to the cel shaded style over the smoother more realistic styles that come from some of those games.


    Doing 16-bit art changes the way I think about things. I started out with a sketch, just like any other piece, but when I began moving into the line art, things began to change. Similar to paying attention to the shapes of your lines when inking, when doing low-resolution outlining you have to pay special attention to your lines. The limited resolution forces you to figure out how to make lines go from thick, thin, then to nothing.

    Also, another problem that is introduced lines that curve, don’t curve very well. Because pixels are generally square, it gets harder and harder the smaller resolution you have to make a decent circle or curve.

    But there are pros as well. With the limited resolution, there is less detail to worry about. This is one of the reasons why games have gotten shorter over the years. The more resolution you have, the more detail you need to fill that empty space, and the more the costs go up to fill that space. Therefore a shorter game. But, my point is, less detail to worry about.

    Personal Portrait_process


    This piece was originally done at 256 x 512 pixels, with a palette of about 30 colors. I did it at that resolution to test out larger graphics on the Jaguar for the future. My brother and I have been playing around with coding our own Jaguar stuff, and would like to move into a game eventually.

    But that is way in the future, and I consider this more about practice than actually putting together a game. I have enjoyed doing this small piece. Simple, stylized, and looking forward to doing more in the future. And I wish my hair actually looked like that sometimes.

  • Draw Night | Value Painting Tips

    Draw Night | Value Painting Tips

    ascension_Value Sketch_web

    We had a good draw night yesterday evening. Good to see friends and draw a few things as well.

    During the few hours I was there, I worked on a sketch that I had started the day before, that I enjoyed, and I thought I would push it into a value painting. And, as I was recording my desktop, I thought that it would be good to not only have the time lapse, but also include a few tips and things that go through my mind while I paint. For my benefit and for yours.

    The video is fairly short and to the point, and I hope it helps. And if it doesn’t help, I also recorded myself through the webcam. So, at least you can laugh at me, as I get ridiculously close the screen and perform all sorts of weird expressions.

    If you are interested in joining us for draw night and live in the greater Salt Lake City Utah area, drop by our Facebook page and let us know. The location sometimes changes, so keeping tabs on the Facebook page will keep you up to date on the location.



  • Krita 2.6 Illustration | In the Park

    Krita 2.6 Illustration | In the Park

    Jumped back on to the Krita bandwagon the other day, and it was good. It’s fun to be in a new program and learn new keyboard shortcuts and tools. And I love the rotate canvas feature, I sure hope Gimp eventually gets that feature because it invaluable when editing, not just drawing or painting.

    In the Park


    This piece was really enjoyable. There were some points of doubt and uncertainty, especially when I started coloring, but overall I like the final result. I wanted to do something a bit more cartoon oriented, but keeping my focus on color and composition.

    One thing in particular I kept in the forefront of my mind was the rule of thirds. Not in with the painting as a whole, but with the subject instead. Focusing on the silhouette of the character, you will see that the left and right sides of the subject have 3 major hills or bumps. This, along with the backwards “S” curve in the hair, was used to create symmetry at the focal point (the face) and a softer look towards the face.

    Look at this in contrast with the subjects jacket. Her shoulders, and other lines on the jacket, are sharper. Which makes most viewers follow the blue scarf (a softer shape) up to the face.


    As a side note. If you haven’t had the time to check out my latest tutorial, Using Gradients, I highly suggest it. Good reading. I use this painting in most of the examples, and show how I added depth, color diversity, and a focal point, by using two simple gradients.

  • Tutorial | Using Gradients

    Tutorial | Using Gradients

    In the Park

    I have been using allot of gradients in my work lately. Because of this, I thought it might be good to put together a tutorial of how I have used them so far.

    As for what I want to come across to the reader, I want you to learn how to use gradients to create a focal point in your image, diversify and images color, and create a sense of depth.

    Also, in order to help bring my points across, I have included a project file that can downloaded by clicking on the buttons below. I will be referring to this file throughout the tutorial.

    Download
    XCF_Download_ButtonPSD_Download_Button
    [expand title=”Download Notes”]

    Note: The Photoshop file should work to the best of my knowledge. The only thing that might not work are specific layer’s blending modes. Here is a list of the layers and the blending modes they should be on:

      • “Gradient Painted” –> Multiply
      • “Gradient Tool” –> Overlay
      • “Subject” –> Normal
      • “Background” –> Normal

    Another option is to download a copy of Gimp, HERE. IF you are using Windows or a Mac, about halfway down is a link that says “Show other Downloads”, click this and you will find versions for those platforms. It’s free, and small, and you will be able to open up the project file without a problem.


    [/expand]

    A bit of disclaimer. I consider myself in the professional work field, but I am not a master at the craft. This tutorial is to share knowledge and a few tips to other artists who may not know what I am about to teach.

    Also, if you don’t know how to use the gradient tool, or blending modes for layers, in your given program, go ahead and do a Google search about these two things. Having a basic knowledge of these two tools is essential for this tutorial.


    I feel Like I’m Cheating

    When I first started doing digital artwork, for some reason I had it in my head that using gradients was kind of shortcut, and it was something that professional artists tend to avoid. Gradients, along with some other tools (dodge and burn tools) almost seemed taboo, and were used by beginners to add shading in a cheap and quick way. I can’t remember were I got these ideas, but I couldn’t have been more wrong.

    The years rolled by, since I started in digital art, and I began watching tutorials, seeing time lapse videos of paintings, and talking with other digital artists. And I began to realize that these tools were not a way to cheat, but instead to speed things up. These artists are professionals, on a deadline, and in order to get a large body of work done quickly and effectively, they would need these tools to speed up their work. This is one of the advantages of digital art, within a production environment.

    I learned that these tools, if used properly, can be used to enhance and speed up your overall workflow, without having to sacrifice quality.


    Adding Depth

    Here is a recent example of a gradient used to create depth in my work. You can see the original post for this piece HERE, along with a time lapse video.

    example_1

    By creating a gradient, that matches the angle of my light source, I turned this somewhat “flat” looking piece, into something that gives you a sense of depth. Yes, I could have taken the time to go and paint that subtle change from light to dark manually on my character, and then the background. But, because this is a concept piece, the less time spent on it the better. I turned a potential 3 hour long piece, down to 1 and half hours. More time to do other work, with out sacrificing quality, is good in my book.

    Also, you might have noticed, the gradient doesn’t go from a black to a white. There are cases when you will use just a black to white gradient, but I found by adding color to the black or white can introduce new colors to the piece.

    Ted_concept_1_webcooper_websarah_web

    By the way, I used this same technique in all three of these paintings. But notice how I used a different color for the gradient to match the colors of costume for the character on the left. Also, notice how subtle the change is. Often you don’t need to have your overlayed gradient at full opacity. I usually end up dropping the opacity of my gradient layer down to around %50.

    Try this out. In the project file make sure you have the “Gradient Tool” layer selected, and try adjusting the brightness and contrast. See how this changes the sense of depth in the image.


    Color Diversity

    Adding color to the gradient, while using the “Overlay” blend mode, can add additional colors to your painting. If you examine the project file you downloaded, I did this in that painting. Go ahead and turn the “Gradient Tool”  layer off. A huge change will occur. Not only do we lose the depth, and the focal point in the painting, but the colors don’t seem to work as well.

    example_2

    I am using a tertiary color scheme with this piece. Brown, yellow, and blue, to put it simply. So by changing the black of my gradient to a brown, similar to the subjects hair, I am able to introduce those brown colors to other parts of the painting.

    Especial her right shoulder. Originally, it’s a flat yellow color, nothing that interesting to look at. But, by adding that brown gradient and using the blend mode “Overlay“, it adds body and life to those yellows on the jacket, and ties it to the focal point.

    Try this little experiment in the project file. Select the “Gradient Tool” layer, adjust the hue, along with the saturation, and the brightness and contrast. See how this changes the mood, and overall liveliness of the image.


    In the Park_focal point gif

    Creating a Focal Point

    If you are doing any type of illustration, or a piece with a central idea or subject, focal points are important. And this is where gradients can be very helpful to create a focal point very early in the painting.

    As you can see in the project file, the focal point is the face and the right edge next to it. There are several theories of composition I followed to achieve this, but the most important and the easiest to include at any point during a painting, is the change of values from light to dark, or contrast.

    If you turn off the two top most layers, “Gradient Painted” and “Gradient Tool”. The change from light to dark, or the value contrast, has become flat. Very uninteresting, largely because there isn’t a focal point. But, if you turn those two layers back on, you eye is immediately drawn to the face of the subject.


    Final Notes

    Few things I would like to mention. In the project file, the top layer “Gradient Painted”, isn’t a gradient made with the gradient tool. I just used a large soft brush to add some contrast to the left side of the painting. Sometimes, using the gradient tool will seem too consistent or perfect for your painting. So, depending on what style your going for, painting a large gradient by hand will give you a better effect.

    Also, experiment with blending modes and gradients. Experiment with taking away and adding contrast using this technique. You might stumble on a look or feel that you like, but weren’t expecting.

    With that being said, I hope you enjoyed this tutorial, and I hope it helped in some way. Any questions or comments are welcome.

    I have a timelapse of the painting used in this tutorial HERE. Also, here is a list of time lapse videos and paintings of this technique in action. Sometimes it is better to see a technique in action than trying to talk about it.

  • Project Nebula | Desert Coast City Concept

    Project Nebula | Desert Coast City Concept

    Desert to ocean_web

    I won’t be able to get a weekly sketch review together this week.  I have been swamped with finishing up Josh the Whale, and getting near future projects organized.


    Luckily, with the spare time that I made today, I was able to get something together for the blog, and just break away from the paper work that I have been focusing so much on lately.

    Unable to give any details in copy at the moment, but I had this image in my head since I have had conversations with Ryan Thatcher about the world our next project will take place in.  And, well…  That’s about all I can say without given too much away.

    Enjoy the video, and look forward to some good news in the future.  We will be releasing Josh the Whale soon, and deciding on the next five months or work for Thor Media LLC.

  • Weekly Sketch Review | Environments

    Weekly Sketch Review | Environments

    observatoryunderground bridgeancient doorway


    I had some time this week to do some environment paintings/drawings for project Nebula.  And it has been great to have a project like this to help motivate me to do these sketch reviews.

    I really enjoy the nebula painting, above and to the left. I like the composition, plus it gets a unique idea across to the viewer. The other two paintings, I don’t know. It was fun to play with a monochromatic blue values. But the painting doesn’t really stick out.


    aftershock

    I have the feeling, when I am painting environments, that I don’t know quite where I am going with it. This isn’t a new feeling, but it tells me a few things.portal room

    I need lots of practice in this area. Been focusing too much on characters over the last while. This project is definitely going to stretch me though.

    It also tells me I need to do more research. Research always comes in handy when broadening your skills and imagination. Whether you are looking at other artist’s paintings, photographs, or going outside. Studying others examples can be the best way to learn. And also add a few things to that bag of tricks of yours.

    Next week’s sketch review will probably be more of the same. I am having a hard time eyeballing perspective, so, I think that I will focus on line drawing, to avoid being distracted by color and lighting.


    I wish I had the mind to record all of these paintings, but here are a few of them, sped up, for your enjoyment.

  • Article | The Music of Final Fantasy

    Article | The Music of Final Fantasy

    Intro main image

    Click HERE to start reading an article I put together as tribute to some of the great music in Final Fantasy.

    This article was written for a contest at 1up.com, HERE.  Check it out, there are some other really good posts there, definitely worth reading.  It’s great to see how many people this music inspires.

    When I started writting the article, I knew I would want to do a few illustrations for it as well.  Seeing that this blog and portfolio was created to represent my art.  Here are a few things that I learned during this process.

    I should have set some better goals.  I though about the music allot, and what I wanted to talk about, but I sacrificed not setting goals with the illustrations.  When I was done with my first draft, I tried to go through the article and think of what scenes or characters would best represent that part of the article.  The problem with this thinking was, I had no idea how many illustrations I wanted to do.  In turn, I had no idea how long it would take to get them finished, and what style I should do them in.

    So I rushed the last couple days, finding out that I do better work when I am rushed, at least.  And I ended up settling on two different styles for the illustrations.  A vector monochromatic and full color pencil mediums.  I won’t post the vector illustrations here, but you can see them on page one, by clicking HERE. Overall I though that they came out good, and do contribute to the article overall.

    These three color pencil pieces were done in Gimp,  I was surprised at how close I could get it to look like the real medium.  I looks like color pencil but enhanced by the pure colors brought by digital.

    Overall, the experience was good, and I am planning on doing some other project articles with illustrations in the future.  Anyone here like Myst?

    Again, enjoy the article, and let me know what you think.

  • Petra Draco | Illustrated Wallpaper

    Petra Draco | Illustrated Wallpaper

    Dragon Wing_web

    The holidays hit and time was placed elsewhere for  about a week.  My brother and I have kept busy with “Josh the Whale”, and are making good progress on that front.  We are looking at a release date around January 15th.  Been having fun modeling, texturing, and animating whales, but I am looking forward to finishing it, and moving on to another project.

    Speaking of which.  We are working with a talented story teller, Ryan Thatcher, and getting a RPG/Action Adventure game together.  We have developed some good ideas for story, and for game play mechanics, and are very excited to get more involved in that project.

    But in my free time, I have been looking at other planned projects, both personal and work related, in search of some room to develop concepts or just produce some art for those ideas.  That is where this illustration came from.  This a project that Thor Media has put on stand still for the moment, but still in the concept stage.  I can’t talk too much about the project, since allot of the details aren’t concrete yet, but sharing a little of that development, visually, can’t hurt.  Sorry, no video this time around, but If you haven’t taken the time to see some of my other time lapse videos, I encourage you to watch and comment on my YouTube Channel.

  • Krita | Character Sketch

    Krita | Character Sketch

     

    I have been seeing allot of stuff done in Krita lately.  Also, I have been reading allot about over at David Revoy’s blog.  And I finally took the time to get into it and learn some things.  And my initial impressions are good.

    The brush engine is fantastic.  It’s fun to just go in and play around with the variety of brushes and different effects.

    One of the things I liked the most about Krita was the little sketch pad they have in the “Edit Brush Settings” dialog.  With the wide variety of tools, it’s good to have something that you throw a line down on, to see how it will look on your canvas, without having to actually put it on your canvas.

     Plus, this is almost a necessity with this program, because this dialog takes up a good portion of the screen, and to go in and out of this dialog would take allot of time if you could only test tools on the canvas.  This also feels great for those who work with real mediums, as artists will often test a stroke, color, or tool on a separate scrap piece before painting or drawing on the actual artwork.

    Shift+left-mouse-buton dragging for brush size is invaluable, and saves allot of time in the long run.  I wish the Gimp had functionality like this.  But I understand why it doesn’t.  This also reduces the interface.

    Another leg-up that Krita has over Gimp is multiple color depths.  Most concept artists, or illustrators will never use over 16 bit, but since I get into the film and 3D stuff every once in a while, it’s comforting to know that I will be able to work with 32 bit images on an open source platform.  Gimp will be getting this functionality soon enough, but for now Krita is the only user friendly way of handling 32 bit images on the open source platform right now.

    The last thing that really stuck out was the right-mouse-button menu.  This brings up a color wheel and color history.  Also, you can save preset brushes to this menu, making it faster to get to the brushes you will be using often on a given piece of art.

    I have only scratched the surface of what this program can do for the concept artist or illustrator.  But I see myself using this program, along with the Gimp, to do my illustration work in the future.

  • Josh the Whale | Level Design and Creation

    Josh the Whale | Level Design and Creation

    Josh the Whale is moving along nicely.  Bryce is figuring out the new engine and we have already put together some proof of concept work.  While he’s figuring out how to get this all put together in an application, I am trudging forward, getting other areas of the game designed and finished.

    This is a time lapse video of the cave entrance where a few pages if the book will take place.  This video is especially long because all the interface  movement would be too distracting if I compressed it down to 4 minutes.  So, if you don’t want to spend 20 minutes watching this video, watch for about 1 minute and then skip ahead 5 minutes, this will give you a good feel for the whole process.

    As you can see, the difference between the concept art and the finished result is dramatic. And I predict that there will be more changes in the future, as we test on different platforms.  This is partly because of my lack of planning, but also because plans change as you continue to consider your market and what ideas you wish to express visually within the story.

    And there are also limits with polygon count amount other things.  I try to avoid thinking that way when doing this kind of work, because even with restrictions you can usually get what you want out of it, if not stubble upon a few good things you wouldn’t have seen without the restrictions.

    The processes that I go through to hash out these designs are simple:

     

    Brainstorm and Sketches (What colors, what environments, visual style)

    Concept art  (Hardest part, because you are trying to develop a visual style and language that best fits the idea)

    3D’ize  the Ideas (Modeling, Texturing, Rigging, Animating, and other asset creation)

    Troubleshooting (testing to make sure that the colors are sending the right visually messages, the main character sticks out enough, etc.  Often the longest part of the job)

     

    It’s allot of work, and can be very daunting when you first approach it.  But as the artwork comes, the assets get animated, and those assets are placed into an interactive state, it can be very exciting and encouraging.

    I will continue posting about this app, since it looks like we are still a good month away from a final product.  But I do have other things lined up.

    I am currently putting together a personal project video series, that should carry on for a few months.  I got a few ideas in mind on things I might be able to contribute from my limited experience.  And placing some of that experience into a fun video series will help keep me motivated in my work, and hopefully motivate some of you as well.