William Thorup

Illustrator, Motion Graphics Designer, Animator, and VFX Artist

Tag: sketch

  • Battle Recovery | Pastels and Contrast

    Battle Recovery | Pastels and Contrast

    I have been drawing/painting allot, I swear. Just haven’t been finishing much. I start on a piece, and before I know it, I have moved onto another one, and another one, and anot…… You get the idea.

    So, I thought I would post something I did manage to finish up (Sorry, forgot to hit the record button, no time lapse this time around). This was a little concept born out of a sketch session, and, because I liked how the composition and concept were coming together, I decided to push it further.

    A soldier, after the battle, brought back into her assigned quarters for healing. The robots remove the worn armor, as others tend to the wounds occurred in battle. I imagined a world where children would grow up in relative isolation, bred by a computer to oversee the conquering of worlds. Kept separate from the general population, and all for the progression of man. She is one of the many victims of a human-less world, created by humans.

    A sad story, but I found it very inspiring while working through this. Because of the dark, and messy nature of the situation I chose to use a pastel brush in Krita to maintain a rough texture throughout the drawing process. That along with one of the default fill patterns to add a roughness to the whole image.

    The whole image took about 3-4 hours, and is quite different from anything else I have done in the past.

  • Atari Jaguar | McFur and Friend 1

    Atari Jaguar | McFur and Friend 1

    So, during my long hiatus from posting, many projects, many new pieces of art, have been brought into existence, through the sacrifice of time. By myself and others. Unfortunately, this includes the time that is spent putting together videos and posting on my blog. If you are consistent to my blog, or my YouTube Channel, thank you, and sorry for not being more consistent. But enough of the excuses, lets get on to the good stuff.

    bird_and_girl_web_3

    This time around more Jaguar projects, and this will be the first of a few posts. As you already know, my brother and I are involved in homebrew development for the Atari Jaguar. One of the projects we are working on is a Flappy Bird clone called Flappy McFur. There is more information on the project page, if your interested. In a nutshell, we are about halfway through development, and I am in the process of getting some art together for packaging and inserts, while my brother closes in on our end goals for the game. This is the first piece of official artwork for Flappy McFur.

    Before I get started though, just a thank you to everyone in the Thor Media office for feedback on the piece. It is always great to get feedback on my work, when I am too blind to see the mistakes.

    Because of the light nature of the game, certain design choices for maintaining a consistency across the artwork became apparent. First, match the saturation of game. Simple enough, yellows, greens, and reds are saturated, while everything else not so much (I guess that leaves my blues…) Which medium to use was a simple choice for me as well, colored pencils. I love working in colored pencil, probably the first medium I truly dove into and experimented with. Because of it’s affinity to the the look of crayons, but still maintaining the ability to create the detail I want in my drawings, I feel that it will match the mood of the game well. Also, Krita simulates pencils pretty darn well, and it feels almost as good as the real thing.



    With these few design choices, I believe the next 3 or 4 pieces will maintain a consistent feel.

    Speaking of the next pieces. I want to go with a cute and sometimes funny theme for each. Where McFur and his friend are in a playful mood. We might be incorporating McFur’s friend in the game some how. I like her design so far, but it may need a few tweaks for the game. I am hoping to put together a small comic for the game manual as well, but we we’ll see what happens there. Stay nearby, I will have a few more of theses over the next few weeks.

  • Loaded | Illustration

    Loaded | Illustration

    I have been meaning to write about this one for a while. I put this one together about a month ago, and it has been posted in my portfolio and other galleries. No time lapse video, but I was able to put together a small snapshot video with the different revisions I had saved. Also, before we continue, I have to thank Michael Buhler for his input on color, lighting, anatomy, and proportions.

    bubble and lion_web

    There were a few things I wanted to focus on for this one. First, color was priority. I wanted to keep my color pallet very specific. At first, I was trying to go for something a bit more abstract, overall blue line art with pinks and reds. I was struggling to get it to work, so, I decided to revert to something a bit more comfortable, and realistic. And, I decided to focus on the overall message I wish to portray in the piece, making sure that the composition, pose, lighting and color, all tell the story well.

    From a skill building perspective, I focused on rendering various materials. There is the bubble, obviously, but also the rock, clothing, hair, and skin were focused on to create the subtle differences each material has. While still maintaining my current style, I believe that I pulled this off fairly well, but there is still room for improvement.



    As for the story I was trying to tell. I wanted to make a something political, focused on China’s booming economy, and how every bubble eventually pops. The characters on the left basically say that, and the characters on the right hand side of the piece are a Chinese idiom for someone who is loaded. The use a bubble gum not only covers the idea of a bubble growing, and establish anticipation with the inevitable pop, but gum tends to be something that is sweet and enjoyable. All good things must come to an end, right? The girl is dressed in very casual, and somewhat immodest clothing, to represent the adoption of many western trends. But as things are with transitions like this, she still holds on to whats familiar in traditional Chinese culture, shown by her gripping the lion towering over her.

  • Wendigo of Terror | Illustration/Concept Art

    Wendigo of Terror | Illustration/Concept Art

    Here is another piece for your eyes, a treat. You may be thinking to yourself that this isn’t the kind of work I usually do. You would be right in thinking that, this is definitely off the beaten path for me, and here is why.


    wendigo_colored_web


    Wedingo_Terror_thumbs_webwendigo_of_terror_poster_ideawendigo_2_tone_front_flattened


    We have been in some minor communication with someone who works at Arrowstorm Entertainment. A movie studio here in Northern Utah that focuses on fantasy and science fiction films. This person asked if I could put together a concept piece for a possible B horror film monster. A Wendigo creature that originates from the Great Lakes area of the United States, and is usually centered around myths that deal with the, pseudo, adverse effects of cannibalism. The content isn’t my favorite, but the job paid good, and it gave me a change to stretch out of my usual bubble.

    I did quite a few thumbnails for this piece (20+) and actually did three complete paintings, before we found what the client liked most. The process was very enlightening, and had allot of momentum. Really, the momentum is what made this painting fun. The client was in constant communication with me, and gave feedback when I needed it.

    Overall, I spent too much time on the painting though. I was trying to keep my total work hours under 6, but ended up going over 9. This was for a few reasons. First, and foremost, when I was first presented the job, I should have asked a bit more about the production and where it was currently at. This leads to the second problem. The project had hardly been refined, and the story, background, and other details about the creature, where watery. This is why so much time was put into thumbs and other paintings.



    I should have stepped back, asked the client to refine their ideas a bit more, and then approach the painting after a bit more forethought was applied.

    I am happy with the end result, and the client was as well. I hope to have a bit more work with them in the future, and hopefully work on some of their movie posters and other concept work.

  • For Liberty | Illustration and Time Lapse

    For Liberty | Illustration and Time Lapse

    A small gift to the men and women who serve for the cause of our liberties, rights, and freedoms. I also would like to thank all those around the world who fight for these causes, whether you fight for the United States or not. Every human being deserves these blessings in their lives, and today, we remember the price that must sometimes be paid for those blessings.

    for_liberty_web

    This painting took about 4 hours to complete. The entire painting was done in Krita.

    I focused on the color pallet for this painting. I wanted something a bit abstract, but not so abstract as to distract the viewer of the story being told. I wanted a sad and somber tone to the image, so, I stuck to cool colors. Primarily blue, greens, and grays. Red and white were my highlight colors. Then, I controlled my satruation in specific areas, in order to bring focus to the parts of the painting I wanted the viewer to see first. I feel overall the composition is good, maybe a bit crowded, but still attractive.

  • Comic Inking and Coloring

    Comic Inking and Coloring

    Ah… a blog post. It has been a while, and I should be doing this more. If you are a regular to my blog, I apologize. There is quite a bit of work that I have been doing lately that has been taking much of time. I guess that it is a matter of priorities, and I should make my posts of higher priority.


    About a month ago, I finished coloring work on a comic book project that was poorly executed by the director. By some miracle, the comic made it to Comic Con Fan Experience in Salt Lake City, but only sold a few copies.

    khloe_3_web

    Unfortunately, I am not too proud of the final work, mainly because of the story (or the lack thereof), and won’t be including it in my portfolio. That project did, however, push me a bit further into the realm of inking. Along with a Thor Media internal project, and the want to practice some simple inking and coloring, I have produced three separate portraits. Which I can say that I am proud of.

    sad man

    I used Krita to produce all three images, and it took about a few hours to produce the portraits. The latest version of Krita includes a nice set of tools specifically for inking, and it is a joy to use them.

    the smile_web

    Being involved in that comic book project was a bit of an eye opener for me though. I was able to get a really good idea of how much effort needs to go behind a single issue, which is really good for Thor Media. We have been able to price ourselves correctly, in case we run into others who wish us to help produce a comic book.

    More importantly, that project turned me on to the idea of turning some of my writing into comic book form. I was going through some of newer and older stories recently, and I may pick one or two, and convert them into comic books.

  • Krita Time-Lapse Demonstration | Inking |  Inking with Wolthera van Hovell’s Inking Brush Kit 1.2

    Krita Time-Lapse Demonstration | Inking | Inking with Wolthera van Hovell’s Inking Brush Kit 1.2

    Thought I would pay tribute to some of the people helping to make Krita an awesome program for artists. By tailoring to specific mediums, like ink.



    This time-lapse video highlights a few drawings being inked with Wolthera’s new Inking Brush Kit that you can download HERE. Enjoy the vid.

  • Krita Time-Lapse Painting | Another Portrait

    Krita Time-Lapse Painting | Another Portrait

    There are different kinds of goals in relation to art. One of those goals could be study goals, like, I am going to focus on drawing hands, or learning to render light and shadow correctly. I would talk about a goal that can have a much deeper effect on the viewer, than say the anatomically perfect hands you drew last week.


    skin study portrait_web


    The kind of goal that should apply to just about every painting, drawing or sketch that you produce. This kind of goal can be established with one question, what do you want the viewer to think, feel or do when they see your work.

    Of course, sometimes an artist throws all care to the wind and just creates, and there is nothing wrong with that, but even approaching your art with that attitude is going to come across to your viewer in the final work. How powerful could your art be if you took charge of what your work is conveying to the viewer on an emotional level?

    When I started this painting, it was just going to be a study on rendering light a certain way, this is why the very beginning of this painting isn’t in the video. I wasn’t planning on doing a time-lapse at all. Out of this one goal spawned an important question, what is this imaginary person like, and how can I bring that personality into the painting, and make it recognizable to the viewer?



    A portrait not only contains the physical appearance of a person, but can also portray what kind of person they might be. So, about 20 or 30 minutes into the painting I realized that I had a greater goal in this painting, that was to evoke specific feelings in the viewer. The goal also included really focusing, through the entire process of the painting, to make sure the former goal was reached.

    Ask yourself this, what do I want people to think or feel when they see my work? See what happens when you really focus on the answer to that question while you are painting or drawing.

    Because of the subjective nature of art, I won’t say what I want you to feel when you look at this piece, but, as an artist, my hope is, is that you feel something similar to what I felt while working on this painting, and when it was finished.

    Look forward to some more time lapse videos in the future, and Thanks for watching.

    Krita was primarily used, with Gimp for some post color correction.

  • Weekly Sketch Review | Faces and Characters

    Weekly Sketch Review | Faces and Characters

    I should probably start calling these bi-monthly sketch reviews, considering how much time that has elapsed since the last sketch review. I am drawing quite a bit, it’s just getting around to putting these posts together. It’s more time consuming than I expect.

    flirtting



    faces_1

    I have been working in both Krita and Gimp lately, and I definitely lean towards using Krita for my study. Smoother workflow and all. I mainly use gimp for its more intended purpose of post processing now. Adjusting color curves, sharpening, etc.

    The first few poses that are drawn in the video are actually from an illustration, I did over a year ago, here. I liked the original and I wanted to draw poses, so, I tried fleshing out the character a bit with some different poses.

    The faces in the middle of the video are purely study. Then the last set of drawings are a character concept for one of our Jaguar games.


  • Krita | Character Illustration | Jouster

    Krita | Character Illustration | Jouster

    Some more stuff for our Atari Jaguar project. I have been working on story ideas and concept drawings for our jousting game, and this design came to mind.


    Jouster_web


    If you haven’t already, head over to http://bitjag.com/ and check out the three projects that we have in the works. Not a whole lot of visual concepts yet, but stories are being put together and their general concepts are listed on that site.

    What I enjoyed most a about this painting was the lighting. The composition and the pose could be better, but I think the good lighting helps make up for that. It really brings the viewer’s eyes to key and attractive points in the painting, and overall, it is very comfortable to look at.



    On another note, if you haven’t noticed already, most of my most recent paintings have all been done in Krita. I am in love with the program, the interface and default shortcuts work great with my Cintiq 13 HD, and overall it seems like a much smoother experience than Gimp lately. Gimp has been having some serious issues with my hybrid ATI graphics setup, and so, I mainly use gimp for my graphic design work.

    Don’t get me wrong though. Gimp is a great program, and it has been especially useful lately because of all the web graphics that I have been doing. Krita just provides a workflow that feels smoother and faster to me, and I think that I will be using it for many of my paintings in the future.