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Weekly Sketch Review | Mechs

Weekly Sketch Review | Mechs

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These weekly sketch review posts are a bit easier to put together, simply because they don’t take as much time. I have a few long term paintings in the works, that I hope I can get published here on the blog soon. With time lapse videos and every thing. But, there just isn’t enough time in the day to get that stuff done sooner. Too many other projects and jobs to work on.


I have been focusing on the face this last week, with a bit of an emphasis on facial expression. Working with expression forces you to have a better understanding of the structure underneath the skin. This is really good, as I do still struggle with heads and faces, so working with expression should help me get to that next level.

The image below, is just a sheet I was doodling on during other work. I have actually taken the center image and reworked it for a larger painting that I hope to post in the future.


Concerning projects though. I believe I have mentioned Thor Media’s next app project in previous posts, so, here is a little peak into that project.

I have been spending allot of time putting together flow charts for our programmer. Mainly menu and game mechanics. But, I have also had some time to sketch some mech’s, something that I have never really done before. These sketches are nothing to write home about, but considering it is my real first attempt at drawing mech’s, I think I did pretty well.

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And along with some mech design, I have spend a bit of time just drawing random maps and thinking about layout and balanced level design. Something else I have never really done before, but it is fun to think about, and stretch a bit. It turned out to be a good way to get thinking about additional game mechanics and possible story scenarios as well.