I am currently employed with Thor Media LLC . But since it is a small company, they are always looking for new clients. This allows me to still do allot of work, as if I was freelance. So, don't be afraid to approach with any work that I or Thor Media would be interested in.
William Thorup is an multiple award winning visual artist located in Salt Lake City Utah. He has worked on storyboarding, on-set VFX consulting, 3D and 2D modeling/animation/compositing, and other post-production tasks for film, broadcast, and web video for over a decade. William Thorup is also a talented illustrator in both traditional and digital media. Providing services such as, character/environment/prop concept art and graphic design.
In his downtime Will makes new video games for old Atari video game consoles. Which includes learning to program in dead languages and making pixel art on old hardware.
The motion graphics work for Thor Media continues. This time, a complete 3D piece (done in Blender) with some minor character design and animation, with allot of motion graphics design. Join me on the “silicon slopes” and lets talk about the thorough process this piece went through. Before I get deep into this one, I ... Read More
Finally! A project that got me into Krita’s new 2D animation tool set. What an incredibly valuable tool have in the bag. Lets talk about growing trees made of chalk. This is the 3rd year I have done the Certified Conference introduction video, and it is always a joy to work on them. First, credit ... Read More
A fellow Atari Lynx fan and pod-caster Cujo (twitter @86Cujo) of the 30 Minute Diabolical Podcast invited me to stand with him. Lone 80’s saints, surrounded by the sheep demons of Nintendo. (A bit exaggerated, I know…) Cujo contacted me a few weeks back and requested a sound byte featuring the Lynx. Be sure to ... Read More
I reached one of my 2016 goals! Get my artwork published in a third party publication of some sort. That publication is RETROKOMP, a quarterly printed retro gaming/computing magazine out of Poland. A good fellow named Piotr contacted me and requested to use a piece from my 2016 Inktober Atari Propaganda collection for the cover ... Read More
A small job, but a fun one nonetheless. Another video production studio here in the valley, called Mighty Clever, needed some help for a commercial they were doing for America First Credit Union (AFCU). I believe they have been doing commercials for AFCU for the last couple years at least, and they have this fun ... Read More
Traditional art commissions are always memorable, growing experiences. With the bit of extra attention that my Inktober 2016 | Atari Propaganda artwork has been bringing, I have had several people reach out about art commissions. This one in particular is one that I would like to write about because it was such a positive experience ... Read More
Three years of learning. Three years of programming. Three years of drawing. And it all should have taken three weeks. Flappy McFur is finally in the hands of the masses, or at least the 80 or so individuals that were actually interested. The beginning Atari Jaguar programming has been something that my brother and I ... Read More
Through a few chance connections and some fun back and forth, I have a little bit of projection mapping VFX under my belt now. Th University of Utah’s athletic department a few years back invested in a floor projection solution for the Huntsman center, and they like to use it as much as they can. ... Read More
Another month of Ink. With the theme of “Atari Propaganda”, I am focusing on creating ads featuring Atari video games, and young people (particularly young women) enjoying those video games. I will post each piece as I finish them here. Further down the page are also links to time lapse videos for each piece. Purchase ... Read More
I wanted to finish one more piece before Inktober begins. I started this one over two months ago for one of the Krita forum challenges, “Futuristic Princess”. I got the sketch done at that point, but couldn’t find the motivation to finish it at the time. After reviewing some of my sketches and unfinished work, ... Read More