William Thorup

Illustrator, Motion Graphics Designer, Animator, and VFX Artist

Category: All

  • Concept Art Among Other Things

    Concept Art Among Other Things

     

    Again, sorry for the lack of posting.  I have been busy with a few things.

    First, Thor Media’s new live wallpaper has been delayed for a couple weeks, so I have been working around that.  Also, I have picked up a smaller VFX job.  Just some small tracking and green screen work, which I will post a little later on.

    But, in between things I have been able to tidy up the script for our up coming game, and work on some concept art.

    I decided to tackle some of the environments first.  There are good reasons to do this from a production stand point, but the main reason why I started painting environments is because I have very little experience in painting imagined environments.  Especially long shots of out door environments.  So, to see where I stand on that skill-wise I did a few paintings of some environments in the game.

    And, to give myself a little critique, I have a long way to go.  I think the lighting in the painting with the sunset is good, but it struggles because there really isn’t anything special about it.  I know when designing for video games, the worlds are very, very small, compared to the real world.  So to liven up these imaginary worlds, they need to have things exaggerated, things that stand out.  In fact from what I know, it is very similar to character design.

    Then the Mountain Slope painting lacks depth.  I was trying to go for a more diffused lighting, but there is obviously much to learn before I can pull it off.  Direct lighting seems to be easier to work with right now.

    I did record one of the paintings, I hope you enjoy.  Let me know what you think, or if you might have some good references for me to look at.  There will be allot of learning in the next couple months on the this project.

     And speaking of learning.  I just got an awesome new art book.  It’s called ” The Art of Journey“.  It includes a ton of the production art.  From doodles to finished concept art.  And what amazes me is that most of the art was done by one person.  It gives me allot of hope in this project we have just started.  I am thinking about using the book as a model for the kind of process I should go through to produce the art for this game.

     

  • Templar Nation | Wrap Up

    Templar Nation | Wrap Up


    This post has been waiting in the cellar for a long time to come out.  And I am glad to finally be able to talk about this production.
    I have posted about Templar Nation a few times before.  But here is a run down of the project if you don’t want to spend the time reading earlier posts.
    Around December 2011 Thor Media LLC was approached by Joseph James Films to handle the CG and some camera work for their next movie.  Called Templar Nation.  A film that runs in the same vein as Indiana Jones with a mix of Nation Treasure.
    Our company was, and still is, new to producing good CG.  In this case environments.  But we jumped on the ball and started to learn about motion tracking/mach moving and proper green screen practices.  Its funny how these thing work out.

    (Unfortunately, because of bad planning, we had too small of a green screen studio to work with.)

    Right when we needed the ability to do 3D tracking, Blender had just been making updates in that direction.  Which is something that I am really thankful for, as I have gained quite a liking to the process of match moving.
    The film went into full production about mid-January, and finished filming two weeks later.  Jacob, Bryce, and I was responsible for recording information for match moving, and making sure that the green screen and match moving work was done right, on set.  We ran into a slew of problems with this, which I will get into later.

    (I got to do some character design!)

    Bryce, Jacob, and I were very much involved with post-production, as you might have already guessed.   But due to lack of budget Bryce and I had to stop working on post production work.  This was due to poor pre-production, since most of the design work for CG sets, props, etc., was done in post production.  Reducing the amount of time we could actually work on tracking and compostiting.

    But regardless of us being involved with pre-production, Jacob continued on, and a final product will be sold to another studio in the near future.


    But before I get into the the great things that came out of the project, I would like to talk about some of the road bumps we had during production.
    The first thing I learned was, pre-production is a must.  Not just for getting a script together, finding locations, finding actors, finding sponsors, etc.  But also for CG work.  Something we did not have the time or money for, was a storyboard for the CG scenes.  Storyboards are essential for CG sequences for various reasons.
     First, it will save time in the long run. There is a big difference between going onto a green screen set with a physical picture in your hand of what the shot will look like, and going on set with no idea of what the final shot will look like.  The actors and director will obviously have a better idea of what the characters are interacting with.  Lighting the scene is actually doable because you have an idea of what the final shot will look like.  It is hard to grasp correct lighting when all that you are looking at are green walls.
    Another good reason for doing a CG storyboard is that it can help the artist or designer image what should be in the shot.  For example.  The artist is thinking about adding a balcony to the side of a CG building in a outdoor party scene.  If the artist doesn’t know what the shots are, how can he/she know if they will need to design and create a balcony for the building.  If you are going to have a balcony in the back ground, should certain details be added to it, like a group of people having a conversation on the balcony.

    My point is, is without a storyboard there will be no way to consider certain details that cannot be thought of during shooting.  It saves time, money, and headaches for all those involved.
    This really was the one thing that made the production very difficult for most of those involved.  And because of it, this has become one of my requirements before becoming heavily involved in a large production again.
    As you have probably already seen, we worked on everything from full CG environments to props.  So overall it was a great learning process that provided some things that we can show off.

    Now there are a whole bunch of things I could continue rambling on about this production, but I won’t.  I am willing to answer any questions you many have, in the comments.

    To close this whole thing up in my mind, I would like to thank Bryce and Jacob with all of their help on the CG end of things.  And besides listening to me complain allot, Jacob did the bulk of composting, while Bryce helped me with allot of the design work on the 3D environments.

    Without their help we wouldn’t have been able to get out what we did.

    We hope, if the movie sells, they will want Thor Media to do another pass on the CG.  Because of budget and time, there were allot of sacrifices made to quality.  And it would be great for our portfolio, to go through and polish what we have.  I’m crossing my fingers.

  • Legend of Zelda Redux | Twinrova

    Legend of Zelda Redux | Twinrova

    My competition piece was Twinrova with a “Tron” twist on the character design.

    Well, this is a much more completed version of the digital painting in the competition.  And that is what I get for procrastinating.  But here it is.  Head over to the finals thread and check out the other great entries from other amazing artists.  This, again, was a very humbling experience.


    I had a very hard time keeping myself motivated for this painting.  I originally thought that the idea would come together pretty smooth, but I ran into some difficulties.  One difficulty was making sure that the character would be recognizable, based on the original.

    I had a hard time designing the outfit in such a way that it would keep well to the original, but also have the simplicity of the costumes in Tron. Not to say that the costumes in Tron are overly simple, but that the two worlds designs are drastically different.  And because of this problem, I don’t feel that the original character represents, good enough, in this new design.  I should have spent just a little more time  trying to figure out how to bridge that design gap.

    And another difficulty, that was self imposed, was my overall process.  I wanted to work from a line art base, to a more realistic finished product.  I hadn’t tried this kind of process for a long time, and I felt very insecure about this painting because of it, until about the last hour of painting.  This seems to be a common technique, and I should keep up with it by switching between value and line.

    But as for positives.  I like the composition, pose, color, and depth in the painting.  I tried to simplify the background as much as possible.  Seeing this is a character design competition, I should probably try to bring the viewers focus to the character.

    Also, a few things that I haven’t really done before.  Trying to simulate refraction with glass in the foreground and other areas of the painting.  Another, being the black hi gloss surface of the face plate.

    Overall I am happy with painting, and it seems to show that I am progressing in the areas of composition, anatomy, material rendering, and color theory.  Some progress is better than none, right?

  • Some Recent Successes

    Some Recent Successes

    Like usual, I give my apologies for not posting for a while.  But there are good reasons for that.

    Thor Media has been working hard to get one of our apps advertised.  Since we are a new and small company, and very much lacking in experience, we have been going through some tough learning processes.  Lots of discussions, arguments, tweaking, frustration, and success.

    I posted about our new Solar Power Live Wallpaper a few weeks ago, and since then we have been working on a new live wallpaper, starting production on a new game, and figuring out how to advertise our apps.  We are just starting to see some success, and we are pulling in revenue with Solar Power Live Wallpaper.  We are thankful for everyone’s support and the good reviews, it all goes along way for your benefit, and ours.

    We started developing apps around May, and it is just starting to bare fruit. Glad to see that all the hard work isn’t going to waste.

    But, about that new live wallpaper that we are working on.  Here are a few screenshots of what we have so far.  (Sorry no video yet).

    Bryce was able to program a random vine generator.  Add a few assets that look like water color, and then some color control, and you have developed a very interesting to watch, and a visually appealing live wallpaper.

    We are really excited about this one because there is nothing like it on the market right now.  Stay tuned for more details on that.

    That game I mentioned.  I did so just to get you excited.  I won’t post any details this time around, but when we finish up the script, and I start churning out some concept art, I will post more about it then.  This project has been our main goal since we started developing apps and I will make sure to keep you all well informed.

    A final note.  I am participating in another CGHub.com competition.  The theme is Zelda Redux.  I already have a decent idea and some sketches put together.  I am also planning on recording my process for this painting as well and posting that.

  • Pira Tess, Space Brigand | CGHUB CharacterFORGE 2D Entry

    Pira Tess, Space Brigand | CGHUB CharacterFORGE 2D Entry

    Another CGHUB competition piece, done in the Gimp.  You can check the finals thread here.  Everyone’s pieces should be posted by the end of the day tomorrow.

    I don’t think I will get many votes, simply because of the amount of other great artists on the thread this time around.  But it is good to see the different techniques and styles involved.  I can obviously see where I need to improve.  Its a humbling experience every time I enter one of these kind of things.

     


    In that respect, it seems that every painting I do, I see allot of personal progress.   Getting my nose into those books, practicing the techniques presented, and analyzing great artists, has been a huge boost to my learning process.  And I am loving every second of it.

     

    Sorry for the jumping around towards the middle of the video.  When you are getting into details, it is hard to avoid.  But I did go through over 10 hours of footage to improve it the best I could.

     


    One other thing I would like to mention is one of the artists in particular, mdonze.  This artist made an interesting post about his painting here.  Beside the painting being amazing, in my opinion, he used a process similar to the way a 3D application would render and image out.  I have heard about this process before, but this is the first time that I have actually seen it used for a 2D piece.  And somewhat explained.

     

    This is something that I am planning on practicing in the future.  I do have an idea of how a computer pushes a 3D scene through passes (specular, ambient occlusion, color, alpha, etc…).  And I think a technique like this will help me use both my 3D experience with my illustration to improve my skill set.

  • Wedding Montages

    Wedding Montages

    This is something I don’t get to do very often.  My sister and my new brother in law got married about 2 months ago, and my sister asked me to put together a few photo montages for the reception.  So instead of a bunch of boring photos, fading in and out, I decided to take the time and do something a little more fancy in Blender.

    I want to thank Sarah for the ideas for her bridal and engagement photo’s montage.

    The timing is a little wierd for some of the pictures.  I was asked to do this last minute.   That explains why they aren’t a high resolution as well.  Also, there is not music to these videos because they had music playing on a seperate system, during the reception.
     

    I have learned from a few of my brother’s sad experience that I should probably stear clear of weddings.  But because of how layed back my sister was about how the videos needed to turn out, this was actually a fun little project.

    It’s good to be able to do something that isn’t so serious every ounce and a while.

  • Solar Power Live Wallpaper

    Solar Power Live Wallpaper

     

    Here it is, as promised.  Solar Power live wallpaper.  This is the most recent app from Thor Media LLC.  And I have to say, it really is awesome.
    Anyone who is into astronomy or sci-fi is going to love this.

     

    Basically, it is a star that you have complete control of.  You can fly around it, change the colors, tap and unleash a few flares to destroy the surrounding populated planets, add some orbiting asteroides, etc…
     
    We have a big update that is going to improve changing the settings, and make it so it never goes over 40mb of ram.  It is really cool and I hope you will take the time to enjoy it, if you have an Android device.

    And like usual, I would like to give thanks to our programmer, Bryce Thorup.  He is very talented, and without him, we would be no where with this stuff.  I would also like to thank Eric, kathleen, Lance, Jacob, and julie.  For there input and any additional work that they put in.  All of their great input helped create this, fun, visual masterpiece to our Android devices.
    My involvement inclued, modeling, texturing, animation, camera placement (composition), functionality design, and overall art director.  The programs that I used to create assets were Blender and the Gimp.  This one has been a while in the making, but it was well worth it.
     

     

     

  • What Have I Been Doing In Blender Lately?

    What Have I Been Doing In Blender Lately?

    Blender is still in my main pipeline, and it is doing good.

    This last week I have been doing a commercial for one of Thor Media‘s new apps.  Solar Power, which was released last week.  I suggest that you go pick up a copy, it’s awesome.  I will be doing a post about it soon enough, if you wish to wait for some details on it.

    Here are a few screens of the composite.  Guaranteed to make your brain overload.


    Lots O’ Fun.

    As you see in the picture, the compositing is a little… Involved.  And I have to say, for this kind of work, Blender is capable, but not the most efficient.  A program, like Adobe After Effects would be more ideal for this kind of situation.  But, it seems that every time I use the compositor in Blender.  I learn something new.  So I stick with it, on most of my projects.

    This one is actually kind of a mess.  Simply because I don’t have it optimized for the sequence editor.  This isn’t a big issue, it just makes it a little messy, and a bit harder to do small adjustments.  But everything from keying the green screen to color correction is done is a single run, which is a huge plus for Blender.  Not having to jump between a bunch of separate programs is a blessing, in that there is only one interface and set of controls needed to be learned.

    I will probably do another post show it separated out into different scenes and optimized for the sequence editor.  And, of course, I will post the final commercial when it is finished.

  • Some Changes

    Some Changes

    I decided to make some changes to the layout of my blog and portfolio. I simplified the layout by removing the all the side bar stuff. The only thing that I really like about it were the label options, which would allow people to easily see certain posts in specific groups. (I might re-add the label options in the future, but I want to feel what it is like with out it for a while).

    Also, if you haven’t noticed I moved my blog to my actual domain name. If you use williamthorup.blogspot.com to get here, it should still work. But I recommend using this link from now on. http://www.williamthorup.com .

    And a few updates on future posts.

    I still want to do some recordings of my Lenovo tablet for anyone interested in getting one for a digital sketchbook. I just have to say that I am really enjoying mine, and for $300, it is a price that is very hard to beat. I will be going over some of the pro’s and con’s of the tablet, in relation to an artist, that I have noticed over the last month or so.

    Another quick note about the tablet, I predict that the price of the tablet will drop considerably in the near future, because of the the new 10.1 inch Samsung Galaxy note. It will basically be the only other 10.1 inch portible digital drawing/painting solution for artists, and it should perform allot better than the Lenovo, because of the built-in Wacom technology. But with that being said, from what I have read the starting price is going to be about $550. So, while waiting for that price to drop, I still think the Lenovo Thinkpad tablet makes a great alternative for digital sketching. Anyways, more on that when I actually get around to recording those videos.

    I will be posting about the third Android app that Thor Media LLC has just released. Just as soon as we get a walk-through video put together for it. If you want to check it now, we have a FREE and a PAIDversion. It really is awesome.

    And of course, I have other paintings, commercials and other small things I am working on, that I will definitely post about.  Also, the work on Templar Nation should be coming to a close soon, this will enable me to post allot of the work I did for that film.  Some 3D and 2D stuff.

    I want to say thank you to everyone who supports me by just coming by and enjoying my art and everything else I post about. Its good to see.
  • Competitions and What Not.

    Competitions and What Not.

    Been a little while since my last post.  Thought I should fill you all in on what has been happenng the last week or so.

    First, my brother and I have been very busy finishing up our second app, and, not to brag, its pretty awesome.  I will be posting the graphics I put together for it soon, along with a link to the app, soon.

    I am also participating in some of the cghub competitions.  This is the one that I am currently involved with along with a group of my friends from drawnight.  I also encourage anyone else that is reading this blog to head on over to cghub.com and take a look at the prvious competitions, and consider joining in on the fun.

    I am really enjoying it because I am trying to take a more thought out approach to creating my character and painting.  And to put it simple, it hasn’t been easy.  I am recording most of my work on it, and you will see what I mean.

    But for the mean time here is a little teaser at what I have been doing.   Enjoy!