Working with Kickstarter, and people who wish to start a campaign, can be difficult. What rewards are you going to provide, how do you get people to take interest in the campaign, how does everyone get there rewards at the end of the day, and how does everyone who worked on on the campaign get ... Read More
So I have had my SatanDisk for about a year now, and it has been an absolute joy to use. Transfering files to and from my Atari ST to a modern computer is a snap. It allows me to work on my pixel art easily (I need to post some of this some day…), and ... Read More
Here is a little mod for the Atari Jaguar that I don’t think is available on the internet at the moment. I was looking to add a switch to one of my Jaguar consoles in order to switch between PAL (50hz) and NTSC (60hz). In order to test Flappy McFur in both modes. The tutorials ... Read More
Here is something that I put together a few weeks ago, and just got around to finishing it. This small tutorial covers a couple different methods of creating an accurate representation of a character’s profile, based on a previously draw front view of that character. Enjoy.
I don’t do allot of fan art, in fact, this piece originally didn’t start out as fan art. I was watching an episode of from the first season of Robotech, and sketching at the same time on my Lenovo tablet, when I did the initial sketch. (The costume is somewhat Robotech inspired). The one you ... Read More
We had a good draw night yesterday evening. Good to see friends and draw a few things as well. During the few hours I was there, I worked on a sketch that I had started the day before, that I enjoyed, and I thought I would push it into a value painting. And, as I ... Read More
I have been using allot of gradients in my work lately. Because of this, I thought it might be good to put together a tutorial of how I have used them so far. As for what I want to come across to the reader, I want you to learn how to use gradients to create ... Read More
Josh the Whale is still moving along, and while we have been journeying down this path, we are picking up on a few things. One of these things is how to handle assets between Blender and Shiva 3D, our current game engine. And one particular asset of interest is animation. When you import animation into ... Read More
Its always good to think about how we do things. Giving a little self-assessment can help us grow faster than we were before, and help us do our work more effectively, especially on how to sketch. So I thought I would present you all with my sketching structure. What I use and how I sketch ... Read More
Here is a piece, 2 months in the making. Obviously it didn’t take that long to actually paint this one, I just didn’t continuously work on it during these last 2 months. And of course, things like work, friends, family, etc. kept me from finishing this one quicker. Sorry that I didn’t record this one. It was actually a ... Read More